Hi Trifna,
I did read your post before, but felt it a too complex (for players) and application.
My idea to give an example is:
Milartistic......1........2........3...........4.. ......5.........Pacifist
When you choose to set the slider, it will mathmatically, and in the gaming world, effect another slider (and nations) thus; but not always, as the following slider would not be effected;
Free Trade....1......2......3......4....5.......Closed Economy
How the other nations decide to deal with you if a belligerent nation but free trader could be further determined by a slider witin diplomacy;
friendly......1........2........3.........4....... .5.......hostile
This would make individual wars harder if the slider is set to friendly, but deprive you of greater wealth by trade when it came to the "running the nation" sliders.
These are just my thoughts, but I see no need for any governmental type within the above examples, as you are making the nation by policy decisions- although the citizen sliders could help to alleviate the more stroppy choices;
Treasury.......1.....2.....3.....4.....5...6....7. ...8 etc..luxuries
Military Service.....1.....2....3....4.....5.....complete freedom
education(none)....1.....2....3......4.....5..... University level
I haven't yet thought about the tools for citizens within the land, and the above three examples are "off the cuff". or "on the hoof" (instant thoughts) examples.
Finally, all versions of the game have all nations hating you if you control too much of the land, or are too advanced (two tech advances!) I'd love to see "allies" being properly implemented, allies are currently so fickle, I want to see a real allied pact- wherein it actually means something- to attack an ally would forever grey out some of the numbers (choices) on the diplomacy sliders, whilst renewal of the pact would be negotiated every X years, non renewal might effect trade etc.
See what I mean about the maths
Toby
I did read your post before, but felt it a too complex (for players) and application.
My idea to give an example is:
Milartistic......1........2........3...........4.. ......5.........Pacifist
When you choose to set the slider, it will mathmatically, and in the gaming world, effect another slider (and nations) thus; but not always, as the following slider would not be effected;
Free Trade....1......2......3......4....5.......Closed Economy
How the other nations decide to deal with you if a belligerent nation but free trader could be further determined by a slider witin diplomacy;
friendly......1........2........3.........4....... .5.......hostile
This would make individual wars harder if the slider is set to friendly, but deprive you of greater wealth by trade when it came to the "running the nation" sliders.
These are just my thoughts, but I see no need for any governmental type within the above examples, as you are making the nation by policy decisions- although the citizen sliders could help to alleviate the more stroppy choices;
Treasury.......1.....2.....3.....4.....5...6....7. ...8 etc..luxuries
Military Service.....1.....2....3....4.....5.....complete freedom
education(none)....1.....2....3......4.....5..... University level
I haven't yet thought about the tools for citizens within the land, and the above three examples are "off the cuff". or "on the hoof" (instant thoughts) examples.
Finally, all versions of the game have all nations hating you if you control too much of the land, or are too advanced (two tech advances!) I'd love to see "allies" being properly implemented, allies are currently so fickle, I want to see a real allied pact- wherein it actually means something- to attack an ally would forever grey out some of the numbers (choices) on the diplomacy sliders, whilst renewal of the pact would be negotiated every X years, non renewal might effect trade etc.
See what I mean about the maths
![Confused](https://apolyton.net/core/images/smilies/confused.gif)
Toby
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
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